var status = -1;
var selectionLog = [];

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.setInGameDirectionMode(true, false, true);
            cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 0, 0);
            cm.inGameDirectionEvent_AskAnswerTime(500)
        } else {
            if (status === a++) {
                cm.onTeleport(0, 3, cm.getPlayer().getId(), -225, -4475);
                cm.setPartner(1, 3003306, 80002275, 0);
                cm.setPartner(1, 3003351, 80002274, 0);
                cm.inGameDirectionEvent_PushMoveInfo(1, 0, 0, 0)
            } else {
                if (status === a++) {
                    cm.inGameDirectionEvent_AskAnswerTime(300)
                } else {
                    if (status === a++) {
                        cm.fieldEffect_InsertCanvas(0, 0, 0, 0, 0, 300, 0);
                        cm.inGameDirectionEvent_AskAnswerTime(300)
                    } else {
                        if (status === a++) {
                            cm.inGameDirectionEvent_PushScaleInfo(500, 1000, 2147483647, 2147483647, 2147483647)
                        } else {
                            if (status === a++) {
                                cm.inGameDirectionEvent_AskAnswerTime(500)
                            } else {
                                if (status === a++) {
                                    cm.setInGameDirectionMode(false, true, false);
                                    cm.dispose()
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};